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* Added coding style modes to SimpleMDE * Moved the CodeMirror addon from simplemd to codemirror directory
129 lines
4.1 KiB
HTML
129 lines
4.1 KiB
HTML
<!doctype html>
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<title>CodeMirror: CMake mode</title>
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<meta charset="utf-8"/>
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<link rel=stylesheet href="../../doc/docs.css">
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<link rel="stylesheet" href="../../lib/codemirror.css">
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<script src="../../lib/codemirror.js"></script>
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<script src="../../addon/edit/matchbrackets.js"></script>
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<script src="cmake.js"></script>
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<style>
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.CodeMirror {border-top: 1px solid black; border-bottom: 1px solid black;}
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.cm-s-default span.cm-arrow { color: red; }
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</style>
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<div id=nav>
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<a href="http://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png"></a>
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<ul>
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<li><a href="../../index.html">Home</a>
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<li><a href="../../doc/manual.html">Manual</a>
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<li><a href="https://github.com/codemirror/codemirror">Code</a>
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</ul>
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<ul>
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<li><a href="../index.html">Language modes</a>
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<li><a class=active href="#">CMake</a>
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</ul>
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</div>
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<article>
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<h2>CMake mode</h2>
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<form><textarea id="code" name="code">
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# vim: syntax=cmake
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if(NOT CMAKE_BUILD_TYPE)
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# default to Release build for GCC builds
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set(CMAKE_BUILD_TYPE Release CACHE STRING
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"Choose the type of build, options are: None(CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel."
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FORCE)
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endif()
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message(STATUS "cmake version ${CMAKE_VERSION}")
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if(POLICY CMP0025)
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cmake_policy(SET CMP0025 OLD) # report Apple's Clang as just Clang
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endif()
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if(POLICY CMP0042)
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cmake_policy(SET CMP0042 NEW) # MACOSX_RPATH
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endif()
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project (x265)
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cmake_minimum_required (VERSION 2.8.8) # OBJECT libraries require 2.8.8
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include(CheckIncludeFiles)
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include(CheckFunctionExists)
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include(CheckSymbolExists)
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include(CheckCXXCompilerFlag)
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# X265_BUILD must be incremented each time the public API is changed
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set(X265_BUILD 48)
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configure_file("${PROJECT_SOURCE_DIR}/x265.def.in"
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"${PROJECT_BINARY_DIR}/x265.def")
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configure_file("${PROJECT_SOURCE_DIR}/x265_config.h.in"
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"${PROJECT_BINARY_DIR}/x265_config.h")
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SET(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" "${CMAKE_MODULE_PATH}")
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# System architecture detection
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string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" SYSPROC)
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set(X86_ALIASES x86 i386 i686 x86_64 amd64)
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list(FIND X86_ALIASES "${SYSPROC}" X86MATCH)
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if("${SYSPROC}" STREQUAL "" OR X86MATCH GREATER "-1")
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message(STATUS "Detected x86 target processor")
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set(X86 1)
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add_definitions(-DX265_ARCH_X86=1)
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if("${CMAKE_SIZEOF_VOID_P}" MATCHES 8)
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set(X64 1)
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add_definitions(-DX86_64=1)
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endif()
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elseif(${SYSPROC} STREQUAL "armv6l")
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message(STATUS "Detected ARM target processor")
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set(ARM 1)
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add_definitions(-DX265_ARCH_ARM=1 -DHAVE_ARMV6=1)
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else()
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message(STATUS "CMAKE_SYSTEM_PROCESSOR value `${CMAKE_SYSTEM_PROCESSOR}` is unknown")
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message(STATUS "Please add this value near ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE}")
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endif()
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if(UNIX)
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list(APPEND PLATFORM_LIBS pthread)
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find_library(LIBRT rt)
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if(LIBRT)
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list(APPEND PLATFORM_LIBS rt)
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endif()
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find_package(Numa)
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if(NUMA_FOUND)
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list(APPEND CMAKE_REQUIRED_LIBRARIES ${NUMA_LIBRARY})
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check_symbol_exists(numa_node_of_cpu numa.h NUMA_V2)
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if(NUMA_V2)
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add_definitions(-DHAVE_LIBNUMA)
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message(STATUS "libnuma found, building with support for NUMA nodes")
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list(APPEND PLATFORM_LIBS ${NUMA_LIBRARY})
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link_directories(${NUMA_LIBRARY_DIR})
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include_directories(${NUMA_INCLUDE_DIR})
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endif()
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endif()
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mark_as_advanced(LIBRT NUMA_FOUND)
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endif(UNIX)
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if(X64 AND NOT WIN32)
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option(ENABLE_PIC "Enable Position Independent Code" ON)
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else()
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option(ENABLE_PIC "Enable Position Independent Code" OFF)
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endif(X64 AND NOT WIN32)
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# Compiler detection
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if(CMAKE_GENERATOR STREQUAL "Xcode")
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set(XCODE 1)
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endif()
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if (APPLE)
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add_definitions(-DMACOS)
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endif()
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</textarea></form>
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<script>
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var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
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mode: "text/x-cmake",
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matchBrackets: true,
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indentUnit: 4
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});
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</script>
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<p><strong>MIME types defined:</strong> <code>text/x-cmake</code>.</p>
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</article>
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