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661 lines
18 KiB
Go
661 lines
18 KiB
Go
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// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
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// All rights reserved.
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//
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Package opt provides sets of options used by LevelDB.
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package opt
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import (
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"math"
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"github.com/syndtr/goleveldb/leveldb/cache"
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"github.com/syndtr/goleveldb/leveldb/comparer"
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"github.com/syndtr/goleveldb/leveldb/filter"
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)
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const (
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KiB = 1024
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MiB = KiB * 1024
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GiB = MiB * 1024
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)
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var (
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DefaultBlockCacher = LRUCacher
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DefaultBlockCacheCapacity = 8 * MiB
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DefaultBlockRestartInterval = 16
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DefaultBlockSize = 4 * KiB
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DefaultCompactionExpandLimitFactor = 25
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DefaultCompactionGPOverlapsFactor = 10
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DefaultCompactionL0Trigger = 4
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DefaultCompactionSourceLimitFactor = 1
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DefaultCompactionTableSize = 2 * MiB
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DefaultCompactionTableSizeMultiplier = 1.0
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DefaultCompactionTotalSize = 10 * MiB
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DefaultCompactionTotalSizeMultiplier = 10.0
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DefaultCompressionType = SnappyCompression
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DefaultIteratorSamplingRate = 1 * MiB
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DefaultOpenFilesCacher = LRUCacher
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DefaultOpenFilesCacheCapacity = 500
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DefaultWriteBuffer = 4 * MiB
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DefaultWriteL0PauseTrigger = 12
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DefaultWriteL0SlowdownTrigger = 8
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)
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// Cacher is a caching algorithm.
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type Cacher interface {
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New(capacity int) cache.Cacher
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}
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type CacherFunc struct {
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NewFunc func(capacity int) cache.Cacher
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}
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func (f *CacherFunc) New(capacity int) cache.Cacher {
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if f.NewFunc != nil {
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return f.NewFunc(capacity)
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}
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return nil
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}
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func noCacher(int) cache.Cacher { return nil }
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var (
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// LRUCacher is the LRU-cache algorithm.
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LRUCacher = &CacherFunc{cache.NewLRU}
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// NoCacher is the value to disable caching algorithm.
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NoCacher = &CacherFunc{}
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)
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// Compression is the 'sorted table' block compression algorithm to use.
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type Compression uint
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func (c Compression) String() string {
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switch c {
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case DefaultCompression:
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return "default"
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case NoCompression:
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return "none"
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case SnappyCompression:
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return "snappy"
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}
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return "invalid"
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}
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const (
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DefaultCompression Compression = iota
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NoCompression
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SnappyCompression
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nCompression
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)
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// Strict is the DB 'strict level'.
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type Strict uint
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const (
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// If present then a corrupted or invalid chunk or block in manifest
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// journal will cause an error instead of being dropped.
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// This will prevent database with corrupted manifest to be opened.
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StrictManifest Strict = 1 << iota
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// If present then journal chunk checksum will be verified.
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StrictJournalChecksum
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// If present then a corrupted or invalid chunk or block in journal
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// will cause an error instead of being dropped.
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// This will prevent database with corrupted journal to be opened.
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StrictJournal
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// If present then 'sorted table' block checksum will be verified.
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// This has effect on both 'read operation' and compaction.
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StrictBlockChecksum
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// If present then a corrupted 'sorted table' will fails compaction.
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// The database will enter read-only mode.
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StrictCompaction
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// If present then a corrupted 'sorted table' will halts 'read operation'.
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StrictReader
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// If present then leveldb.Recover will drop corrupted 'sorted table'.
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StrictRecovery
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// This only applicable for ReadOptions, if present then this ReadOptions
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// 'strict level' will override global ones.
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StrictOverride
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// StrictAll enables all strict flags.
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StrictAll = StrictManifest | StrictJournalChecksum | StrictJournal | StrictBlockChecksum | StrictCompaction | StrictReader | StrictRecovery
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// DefaultStrict is the default strict flags. Specify any strict flags
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// will override default strict flags as whole (i.e. not OR'ed).
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DefaultStrict = StrictJournalChecksum | StrictBlockChecksum | StrictCompaction | StrictReader
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// NoStrict disables all strict flags. Override default strict flags.
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NoStrict = ^StrictAll
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)
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// Options holds the optional parameters for the DB at large.
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type Options struct {
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// AltFilters defines one or more 'alternative filters'.
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// 'alternative filters' will be used during reads if a filter block
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// does not match with the 'effective filter'.
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//
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// The default value is nil
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AltFilters []filter.Filter
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// BlockCacher provides cache algorithm for LevelDB 'sorted table' block caching.
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// Specify NoCacher to disable caching algorithm.
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//
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// The default value is LRUCacher.
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BlockCacher Cacher
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// BlockCacheCapacity defines the capacity of the 'sorted table' block caching.
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// Use -1 for zero, this has same effect as specifying NoCacher to BlockCacher.
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//
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// The default value is 8MiB.
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BlockCacheCapacity int
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// BlockRestartInterval is the number of keys between restart points for
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// delta encoding of keys.
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//
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// The default value is 16.
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BlockRestartInterval int
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// BlockSize is the minimum uncompressed size in bytes of each 'sorted table'
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// block.
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//
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// The default value is 4KiB.
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BlockSize int
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// CompactionExpandLimitFactor limits compaction size after expanded.
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// This will be multiplied by table size limit at compaction target level.
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//
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// The default value is 25.
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CompactionExpandLimitFactor int
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// CompactionGPOverlapsFactor limits overlaps in grandparent (Level + 2) that a
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// single 'sorted table' generates.
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// This will be multiplied by table size limit at grandparent level.
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//
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// The default value is 10.
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CompactionGPOverlapsFactor int
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// CompactionL0Trigger defines number of 'sorted table' at level-0 that will
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// trigger compaction.
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//
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// The default value is 4.
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CompactionL0Trigger int
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// CompactionSourceLimitFactor limits compaction source size. This doesn't apply to
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// level-0.
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// This will be multiplied by table size limit at compaction target level.
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//
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// The default value is 1.
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CompactionSourceLimitFactor int
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// CompactionTableSize limits size of 'sorted table' that compaction generates.
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// The limits for each level will be calculated as:
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// CompactionTableSize * (CompactionTableSizeMultiplier ^ Level)
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// The multiplier for each level can also fine-tuned using CompactionTableSizeMultiplierPerLevel.
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//
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// The default value is 2MiB.
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CompactionTableSize int
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// CompactionTableSizeMultiplier defines multiplier for CompactionTableSize.
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//
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// The default value is 1.
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CompactionTableSizeMultiplier float64
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// CompactionTableSizeMultiplierPerLevel defines per-level multiplier for
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// CompactionTableSize.
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// Use zero to skip a level.
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//
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// The default value is nil.
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CompactionTableSizeMultiplierPerLevel []float64
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// CompactionTotalSize limits total size of 'sorted table' for each level.
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// The limits for each level will be calculated as:
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// CompactionTotalSize * (CompactionTotalSizeMultiplier ^ Level)
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// The multiplier for each level can also fine-tuned using
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// CompactionTotalSizeMultiplierPerLevel.
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//
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// The default value is 10MiB.
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CompactionTotalSize int
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// CompactionTotalSizeMultiplier defines multiplier for CompactionTotalSize.
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//
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// The default value is 10.
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CompactionTotalSizeMultiplier float64
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// CompactionTotalSizeMultiplierPerLevel defines per-level multiplier for
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// CompactionTotalSize.
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// Use zero to skip a level.
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//
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// The default value is nil.
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CompactionTotalSizeMultiplierPerLevel []float64
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// Comparer defines a total ordering over the space of []byte keys: a 'less
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// than' relationship. The same comparison algorithm must be used for reads
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// and writes over the lifetime of the DB.
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//
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// The default value uses the same ordering as bytes.Compare.
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Comparer comparer.Comparer
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// Compression defines the 'sorted table' block compression to use.
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//
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// The default value (DefaultCompression) uses snappy compression.
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Compression Compression
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// DisableBufferPool allows disable use of util.BufferPool functionality.
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//
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// The default value is false.
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DisableBufferPool bool
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// DisableBlockCache allows disable use of cache.Cache functionality on
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// 'sorted table' block.
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//
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// The default value is false.
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DisableBlockCache bool
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// DisableCompactionBackoff allows disable compaction retry backoff.
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//
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// The default value is false.
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DisableCompactionBackoff bool
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// DisableLargeBatchTransaction allows disabling switch-to-transaction mode
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// on large batch write. If enable batch writes large than WriteBuffer will
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// use transaction.
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//
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// The default is false.
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DisableLargeBatchTransaction bool
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// ErrorIfExist defines whether an error should returned if the DB already
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// exist.
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//
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// The default value is false.
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ErrorIfExist bool
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// ErrorIfMissing defines whether an error should returned if the DB is
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// missing. If false then the database will be created if missing, otherwise
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// an error will be returned.
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//
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// The default value is false.
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ErrorIfMissing bool
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// Filter defines an 'effective filter' to use. An 'effective filter'
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// if defined will be used to generate per-table filter block.
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// The filter name will be stored on disk.
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// During reads LevelDB will try to find matching filter from
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// 'effective filter' and 'alternative filters'.
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//
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// Filter can be changed after a DB has been created. It is recommended
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// to put old filter to the 'alternative filters' to mitigate lack of
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// filter during transition period.
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//
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// A filter is used to reduce disk reads when looking for a specific key.
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//
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// The default value is nil.
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Filter filter.Filter
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// IteratorSamplingRate defines approximate gap (in bytes) between read
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// sampling of an iterator. The samples will be used to determine when
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// compaction should be triggered.
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//
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// The default is 1MiB.
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IteratorSamplingRate int
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// NoSync allows completely disable fsync.
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//
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// The default is false.
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NoSync bool
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// OpenFilesCacher provides cache algorithm for open files caching.
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// Specify NoCacher to disable caching algorithm.
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//
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// The default value is LRUCacher.
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OpenFilesCacher Cacher
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// OpenFilesCacheCapacity defines the capacity of the open files caching.
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// Use -1 for zero, this has same effect as specifying NoCacher to OpenFilesCacher.
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//
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// The default value is 500.
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OpenFilesCacheCapacity int
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// If true then opens DB in read-only mode.
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//
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// The default value is false.
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ReadOnly bool
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// Strict defines the DB strict level.
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Strict Strict
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// WriteBuffer defines maximum size of a 'memdb' before flushed to
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// 'sorted table'. 'memdb' is an in-memory DB backed by an on-disk
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// unsorted journal.
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//
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// LevelDB may held up to two 'memdb' at the same time.
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//
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// The default value is 4MiB.
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WriteBuffer int
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// WriteL0StopTrigger defines number of 'sorted table' at level-0 that will
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// pause write.
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//
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// The default value is 12.
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WriteL0PauseTrigger int
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// WriteL0SlowdownTrigger defines number of 'sorted table' at level-0 that
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// will trigger write slowdown.
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//
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// The default value is 8.
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WriteL0SlowdownTrigger int
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}
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func (o *Options) GetAltFilters() []filter.Filter {
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if o == nil {
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return nil
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}
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return o.AltFilters
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}
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func (o *Options) GetBlockCacher() Cacher {
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if o == nil || o.BlockCacher == nil {
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return DefaultBlockCacher
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} else if o.BlockCacher == NoCacher {
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return nil
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}
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return o.BlockCacher
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}
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func (o *Options) GetBlockCacheCapacity() int {
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if o == nil || o.BlockCacheCapacity == 0 {
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return DefaultBlockCacheCapacity
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} else if o.BlockCacheCapacity < 0 {
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return 0
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}
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return o.BlockCacheCapacity
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}
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func (o *Options) GetBlockRestartInterval() int {
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if o == nil || o.BlockRestartInterval <= 0 {
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return DefaultBlockRestartInterval
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}
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return o.BlockRestartInterval
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}
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func (o *Options) GetBlockSize() int {
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if o == nil || o.BlockSize <= 0 {
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return DefaultBlockSize
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}
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return o.BlockSize
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}
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func (o *Options) GetCompactionExpandLimit(level int) int {
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factor := DefaultCompactionExpandLimitFactor
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if o != nil && o.CompactionExpandLimitFactor > 0 {
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factor = o.CompactionExpandLimitFactor
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}
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return o.GetCompactionTableSize(level+1) * factor
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}
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func (o *Options) GetCompactionGPOverlaps(level int) int {
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factor := DefaultCompactionGPOverlapsFactor
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if o != nil && o.CompactionGPOverlapsFactor > 0 {
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factor = o.CompactionGPOverlapsFactor
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}
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return o.GetCompactionTableSize(level+2) * factor
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}
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func (o *Options) GetCompactionL0Trigger() int {
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if o == nil || o.CompactionL0Trigger == 0 {
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return DefaultCompactionL0Trigger
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}
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return o.CompactionL0Trigger
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}
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func (o *Options) GetCompactionSourceLimit(level int) int {
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factor := DefaultCompactionSourceLimitFactor
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if o != nil && o.CompactionSourceLimitFactor > 0 {
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factor = o.CompactionSourceLimitFactor
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}
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return o.GetCompactionTableSize(level+1) * factor
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}
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func (o *Options) GetCompactionTableSize(level int) int {
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var (
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base = DefaultCompactionTableSize
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mult float64
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)
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if o != nil {
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if o.CompactionTableSize > 0 {
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base = o.CompactionTableSize
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}
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if level < len(o.CompactionTableSizeMultiplierPerLevel) && o.CompactionTableSizeMultiplierPerLevel[level] > 0 {
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mult = o.CompactionTableSizeMultiplierPerLevel[level]
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} else if o.CompactionTableSizeMultiplier > 0 {
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mult = math.Pow(o.CompactionTableSizeMultiplier, float64(level))
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}
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}
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if mult == 0 {
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mult = math.Pow(DefaultCompactionTableSizeMultiplier, float64(level))
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}
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return int(float64(base) * mult)
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}
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func (o *Options) GetCompactionTotalSize(level int) int64 {
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var (
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base = DefaultCompactionTotalSize
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|
mult float64
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)
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if o != nil {
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if o.CompactionTotalSize > 0 {
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base = o.CompactionTotalSize
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}
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if level < len(o.CompactionTotalSizeMultiplierPerLevel) && o.CompactionTotalSizeMultiplierPerLevel[level] > 0 {
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||
|
mult = o.CompactionTotalSizeMultiplierPerLevel[level]
|
||
|
} else if o.CompactionTotalSizeMultiplier > 0 {
|
||
|
mult = math.Pow(o.CompactionTotalSizeMultiplier, float64(level))
|
||
|
}
|
||
|
}
|
||
|
if mult == 0 {
|
||
|
mult = math.Pow(DefaultCompactionTotalSizeMultiplier, float64(level))
|
||
|
}
|
||
|
return int64(float64(base) * mult)
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetComparer() comparer.Comparer {
|
||
|
if o == nil || o.Comparer == nil {
|
||
|
return comparer.DefaultComparer
|
||
|
}
|
||
|
return o.Comparer
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetCompression() Compression {
|
||
|
if o == nil || o.Compression <= DefaultCompression || o.Compression >= nCompression {
|
||
|
return DefaultCompressionType
|
||
|
}
|
||
|
return o.Compression
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetDisableBufferPool() bool {
|
||
|
if o == nil {
|
||
|
return false
|
||
|
}
|
||
|
return o.DisableBufferPool
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetDisableBlockCache() bool {
|
||
|
if o == nil {
|
||
|
return false
|
||
|
}
|
||
|
return o.DisableBlockCache
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetDisableCompactionBackoff() bool {
|
||
|
if o == nil {
|
||
|
return false
|
||
|
}
|
||
|
return o.DisableCompactionBackoff
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetDisableLargeBatchTransaction() bool {
|
||
|
if o == nil {
|
||
|
return false
|
||
|
}
|
||
|
return o.DisableLargeBatchTransaction
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetErrorIfExist() bool {
|
||
|
if o == nil {
|
||
|
return false
|
||
|
}
|
||
|
return o.ErrorIfExist
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetErrorIfMissing() bool {
|
||
|
if o == nil {
|
||
|
return false
|
||
|
}
|
||
|
return o.ErrorIfMissing
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetFilter() filter.Filter {
|
||
|
if o == nil {
|
||
|
return nil
|
||
|
}
|
||
|
return o.Filter
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetIteratorSamplingRate() int {
|
||
|
if o == nil || o.IteratorSamplingRate <= 0 {
|
||
|
return DefaultIteratorSamplingRate
|
||
|
}
|
||
|
return o.IteratorSamplingRate
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetNoSync() bool {
|
||
|
if o == nil {
|
||
|
return false
|
||
|
}
|
||
|
return o.NoSync
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetOpenFilesCacher() Cacher {
|
||
|
if o == nil || o.OpenFilesCacher == nil {
|
||
|
return DefaultOpenFilesCacher
|
||
|
}
|
||
|
if o.OpenFilesCacher == NoCacher {
|
||
|
return nil
|
||
|
}
|
||
|
return o.OpenFilesCacher
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetOpenFilesCacheCapacity() int {
|
||
|
if o == nil || o.OpenFilesCacheCapacity == 0 {
|
||
|
return DefaultOpenFilesCacheCapacity
|
||
|
} else if o.OpenFilesCacheCapacity < 0 {
|
||
|
return 0
|
||
|
}
|
||
|
return o.OpenFilesCacheCapacity
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetReadOnly() bool {
|
||
|
if o == nil {
|
||
|
return false
|
||
|
}
|
||
|
return o.ReadOnly
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetStrict(strict Strict) bool {
|
||
|
if o == nil || o.Strict == 0 {
|
||
|
return DefaultStrict&strict != 0
|
||
|
}
|
||
|
return o.Strict&strict != 0
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetWriteBuffer() int {
|
||
|
if o == nil || o.WriteBuffer <= 0 {
|
||
|
return DefaultWriteBuffer
|
||
|
}
|
||
|
return o.WriteBuffer
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetWriteL0PauseTrigger() int {
|
||
|
if o == nil || o.WriteL0PauseTrigger == 0 {
|
||
|
return DefaultWriteL0PauseTrigger
|
||
|
}
|
||
|
return o.WriteL0PauseTrigger
|
||
|
}
|
||
|
|
||
|
func (o *Options) GetWriteL0SlowdownTrigger() int {
|
||
|
if o == nil || o.WriteL0SlowdownTrigger == 0 {
|
||
|
return DefaultWriteL0SlowdownTrigger
|
||
|
}
|
||
|
return o.WriteL0SlowdownTrigger
|
||
|
}
|
||
|
|
||
|
// ReadOptions holds the optional parameters for 'read operation'. The
|
||
|
// 'read operation' includes Get, Find and NewIterator.
|
||
|
type ReadOptions struct {
|
||
|
// DontFillCache defines whether block reads for this 'read operation'
|
||
|
// should be cached. If false then the block will be cached. This does
|
||
|
// not affects already cached block.
|
||
|
//
|
||
|
// The default value is false.
|
||
|
DontFillCache bool
|
||
|
|
||
|
// Strict will be OR'ed with global DB 'strict level' unless StrictOverride
|
||
|
// is present. Currently only StrictReader that has effect here.
|
||
|
Strict Strict
|
||
|
}
|
||
|
|
||
|
func (ro *ReadOptions) GetDontFillCache() bool {
|
||
|
if ro == nil {
|
||
|
return false
|
||
|
}
|
||
|
return ro.DontFillCache
|
||
|
}
|
||
|
|
||
|
func (ro *ReadOptions) GetStrict(strict Strict) bool {
|
||
|
if ro == nil {
|
||
|
return false
|
||
|
}
|
||
|
return ro.Strict&strict != 0
|
||
|
}
|
||
|
|
||
|
// WriteOptions holds the optional parameters for 'write operation'. The
|
||
|
// 'write operation' includes Write, Put and Delete.
|
||
|
type WriteOptions struct {
|
||
|
// Sync is whether to sync underlying writes from the OS buffer cache
|
||
|
// through to actual disk, if applicable. Setting Sync can result in
|
||
|
// slower writes.
|
||
|
//
|
||
|
// If false, and the machine crashes, then some recent writes may be lost.
|
||
|
// Note that if it is just the process that crashes (and the machine does
|
||
|
// not) then no writes will be lost.
|
||
|
//
|
||
|
// In other words, Sync being false has the same semantics as a write
|
||
|
// system call. Sync being true means write followed by fsync.
|
||
|
//
|
||
|
// The default value is false.
|
||
|
Sync bool
|
||
|
}
|
||
|
|
||
|
func (wo *WriteOptions) GetSync() bool {
|
||
|
if wo == nil {
|
||
|
return false
|
||
|
}
|
||
|
return wo.Sync
|
||
|
}
|
||
|
|
||
|
func GetStrict(o *Options, ro *ReadOptions, strict Strict) bool {
|
||
|
if ro.GetStrict(StrictOverride) {
|
||
|
return ro.GetStrict(strict)
|
||
|
} else {
|
||
|
return o.GetStrict(strict) || ro.GetStrict(strict)
|
||
|
}
|
||
|
}
|